Evergrove recorded audio credits (2026-10-12)

Kenney - RPG Audio and Impact Sounds (CC0 1.0).
https://kenney.nl/assets/rpg-audio
https://kenney.nl/assets/impact-sounds
Original licence files included alongside these assets. Selected OGGs unchanged.

Ben Jaszczak & Brian Nelson / Still North Media - Medieval Sound Effects,
Weapon Textures (English Longbow Shoot, English Longbow Nock Arrow), CC0 1.0.
https://opengameart.org/content/medieval-sound-effects-weapon-textures

Ylmir - Rain (loopable), first OGG recording, CC0 1.0. Unchanged.
https://opengameart.org/content/rain-loopable
isaiah658 - Ambient Bird Sounds, CC0 1.0.
https://opengameart.org/content/ambient-bird-sounds
AntumDeluge - Fire Crackling, CC0 1.0.
https://opengameart.org/content/fire-crackling
AntumDeluge / original recording mikewest - Sheep Baa, CC0 1.0.
https://opengameart.org/content/sheep-baa
CC0 legal text: https://creativecommons.org/publicdomain/zero/1.0/legalcode

Pig idle sound by Vinrax (Pig SFX Pack), licensed CC BY 3.0.
https://opengameart.org/content/pig-sfx-pack
Chicken Sound Effect by IMadeIt, licensed CC BY 3.0.
https://opengameart.org/content/chicken-sound-effect
CC BY 3.0 licence: https://creativecommons.org/licenses/by/3.0/
Legal text: https://creativecommons.org/licenses/by/3.0/legalcode
No endorsement is implied by these credits.

Changes: bow, nock, forest, fire, sheep, pig and chicken recordings converted
into mono PCM16 44.1 kHz WAV and loudness-normalized (-22 LUFS, peak -6 dB).
Original selected sources are retained in docs/source-audio in the repository.
Runtime volume, distance attenuation and fades are controlled by the game.

The original bow/nock files contain long handling sequences. Runtime clips select
measured high-energy transients from the normalized recordings: bow 0.09-0.32s,
nock 3.55-4.05s, with 3ms fade-in and 20ms fade-out to avoid clicks. Original
recordings remain unmodified in docs/source-audio.
